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There are of course many exceptions to these generalisations. It is fairly common for the primary structural unit to be the day rather than the chapter, with formulaic awakenings and returnings to bed framing each day's events. In general, visual novels are more likely to be narrated in the first person than the third, and to present events from the point of view of only one character. The visual novel genre has evolved a style somewhat different from print novels. Often, the protagonist is left unvoiced, even when the rest of the characters are fully voiced. Many visual novels use voice actors to provide voices for the characters in the game.
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Fan-created novel games are reasonably popular there are a number of free game engines and construction kits aimed at making them easy to construct, most notably NScripter, KiriKiri and Ren'Py. Most examples of this sort are fan-created. Some shorter works do not contain any decision points at all. Usually such an element is related as a plot device in the game. An example of this is Symphonic Rain, where the player is required to play a musical instrument of some sort, and attain a good score in order to advance. Some visual novels do not limit themselves into merely interactive fictions, but also incorporate other elements into them.
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While the plots and storytelling of mainstream video games is often criticized, many fans of visual novels hold them up as exceptions and identify this as a strong point of the genre. These can be more closely compared to story-driven interactive fiction.
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Most, however, strive for a higher level of plot and character depth than the aforementioned series of interactive children's books. This style of gameplay has been compared to the " Choose Your Own Adventure" books. Most visual novels have multiple storylines and many endings the gameplay mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (most recent games offer 'play' or 'fast-forward' toggles that make even this unnecessary). Visual novels are distinguished from other game types by their extremely minimal gameplay. The market for visual novels outside of Japan, however, is small. They are rarely produced for video game consoles, but the more popular games are sometimes ported to systems such as the Sega Dreamcast or the Playstation 2.
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Visual novels and ADVs are especially prevalent in Japan, where they make up nearly 70% of PC games released. This distinction is normally lost in English, where adventure game refers to a different genre. In Japanese, a distinction is often made between visual novels proper (abbreviated NVL) and adventure games (abbreviated AVG or ADV). This has led to confusion with the "other" genre known as dating sims, which often shares a similar visual format with visual novels, but has gameplay based on statistics.
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Visual novels are commonly called dating sims in the West, a misnomer as visual novels are classified as a sub-genre of adventure games and not simulation games. As the name might suggest, they resemble mixed-media novels or tableau vivant stage plays. A nihongo| visual novel|ビジュアルノベル|bijuaru noberu is an interactive fiction game featuring mostly static graphics, usually with anime-style art.